![]() You have a lot of cards in your hand, and you want to make the best decision. ![]() Hit-and-run tactics are essential for any fragile character: you use a slow initiative card if you plan to move to a dangerous position, and save a fast initiative card for getting out before you take damage. This might seem obvious, but I’ve seen players unable to grasp this after months of playing. If you must approach enemies, but you can’t defend yourself with invisibility, shield, or some other defensive effect, then you need to move on a later initiative so that the enemies will perform actions before you. Expect enemies to attack you if you get near them. Fast Initiative Is Not Always Good via: ĭon’t be that Scoundrel who rushes into the room to get surrounded by enemies and murdered by a million attacks. The answer is usually right in front of you, you just have to train yourself to see it. If you can remember the difference between “Attack” and “Attack Action”, you won’t need to ask anyone what Eagle-Eye Goggles does you will just know from reading the item that it effects an entire attack action, including multi-target attacks. The most important thing is just learning the language. Don’t confuse your friends, just be clear when you speak. If you come from Magic: The Gathering, get out of the habit of saying “Graveyard” because other players won’t know whether you mean “Discard Pile” or “Loss Pile.” It’s also helpful when planning a round to describe your initiative as “fast/slow” or “early/late”, rather than “high/low” because the latter is ambiguous. This applies to experienced gamers as well. You’re making it harder on yourself when you say things like “attack sequence” instead of “attack action” because 1, no one else knows what you mean and 2, you won’t remember rules if you use the wrong terminology in your head. Get in the habit of using the right terms. Games have their own vocabulary, and you have to think like a lawyer when learning them. Language Matters via: Īt the core of the vast majority of rules misunderstandings is a failure to speak “board game”. Most players don’t want to put in the effort it takes to really learn this game front to back, but I love doing that, so I thought I’d throw together a list of surprisingly common pitfalls that Gloomhaven players of all skill levels fall into. It’s easy to miss a rule and make the game twice as hard (or easy) as it should be. Both groups I play with have realized we were doing something wrong literally every session. Gloomhaven is the hottest board game right now, but it’s definitely not the easiest game to pick up.
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